This is a UI exercise I did, representing some fictional UI redesign work done for a fake game called 'Psymech' as practice.
In this theoretical redesign, my objective is to translate one of Psymech's old screens with antiquated UI to match one of their newer screens with the much more recent look. Some of the banners in the screenshots utilize screengrabs from a TTRPG campaign I am in, and features minis/artwork attributed to https://retrogrademinis.com.